Post by System of a Rey [TOZ] on Jul 30, 2005 14:49:41 GMT
Credit : Gamers Magazine.
"For a start, there's a stamina bar metre similar to the one seen in Day of Reckoning. But this time if you're getting tired you can tap the 'sell' button to help your wrestler recover by wheezing and clutching their chest."
"Secondly, the Clean and Dirty bars have been combined with the Smackdown! meter to form the all-new 'Momentum' bar, which'll reward high-risk moves and low blows with the ability to pull off special moves."
"The Super Clean and Super Dirty moves are more balanced now, too - the 'dirty' option is still the traditional low blow, but the 'clean' option now involves stealing your opponent's finisher."
"The number of basic grapples has extended from 16 to 25 thanks to the addition of O as an extra grapple button, and a 'power' Irish whip (for throwing wrestlers over the rope) is available by holding down Square and Triangle."
Cage Match Information
"There's a new array of face-grating moves, like a knee in the neck. You can also pull off popular moves like the slingshot into the cage. When one wrestler tries to climb out, you can now tug at their shorts instead of just rattling the cage, or climb up and fight for supremacy on the top of the cage. Which happens a lot in real matches."
Momentum Meter Information
"You need to build Momentum with your wrestler's best moves - high-risk ones if you're clean, and cheating if you're dirty. Once you've done enough to build up your finisher bar, you've got a couple of options to consider: you can do it straight away, to reflect the momentum being on your side, or you can store it to use later, as in previous Smackdown!s.
A stored finisher can be used to 'steal' an opponent's taunt, which'll reverse their momentum if they're doing well. If you've got one Smackdown! 'stored', it's time to hit a 'Super Clean' or 'Super Dirty' move, so it's all about knowing the right time to go for the finish."
Season Mode Information
"One thing Yuke's definitely won't say anything about - apart from promising that it's going to be loads better than last year's - is the Story mode. What we do know is that wrestler voices will be back, and once again proper WWE scriptwriters will be inventing new storylines and events.
What we don't know is how much freedom you will have. In previous games you've been pretty much rigidly held to the script the entire way through. For what it's worth, we're hoping for a feuding system where you can deliberately interefere with people's matches until they get so annoyed that they give you a title shot - y'know, like in the real WWE."
Example of the stamina system:
A screenshot of Triple H performing a knee drop is accompanied by the caption: "A quick knee to the face is fine, but repeated shots will tire out the bloke ding the knee".
A screenshot of Undertaker chokeslamming Chris Benoit is accompanied by the caption: "Whereas a move like the Chokeslam takes one big burst of stamina but does huge damage, making it quite efficient - if you can land it."
Other Random Bits of Information
Here are the Best Bits, the others are just explaining the Interview
"Pedigrees can be reversed into a back drop or catapult"
"Sledgehammer animations have been improved to look more realistic".
"More reversal animations - including countering the RKO by throwing Orton onto his back".
"25-30% more polygons-per-wrestler"
"Improved facial animations show whether wrestlers are angry, scared or just plain tired"
Just to clarify then, nothing is mentioned about 20 foot ladders in SvR 2006, but they are mentioned in the DoR 2 information on the next page, and I can't imagine that they would be included in DoR 2 and not SvR 2006.
"For a start, there's a stamina bar metre similar to the one seen in Day of Reckoning. But this time if you're getting tired you can tap the 'sell' button to help your wrestler recover by wheezing and clutching their chest."
"Secondly, the Clean and Dirty bars have been combined with the Smackdown! meter to form the all-new 'Momentum' bar, which'll reward high-risk moves and low blows with the ability to pull off special moves."
"The Super Clean and Super Dirty moves are more balanced now, too - the 'dirty' option is still the traditional low blow, but the 'clean' option now involves stealing your opponent's finisher."
"The number of basic grapples has extended from 16 to 25 thanks to the addition of O as an extra grapple button, and a 'power' Irish whip (for throwing wrestlers over the rope) is available by holding down Square and Triangle."
Cage Match Information
"There's a new array of face-grating moves, like a knee in the neck. You can also pull off popular moves like the slingshot into the cage. When one wrestler tries to climb out, you can now tug at their shorts instead of just rattling the cage, or climb up and fight for supremacy on the top of the cage. Which happens a lot in real matches."
Momentum Meter Information
"You need to build Momentum with your wrestler's best moves - high-risk ones if you're clean, and cheating if you're dirty. Once you've done enough to build up your finisher bar, you've got a couple of options to consider: you can do it straight away, to reflect the momentum being on your side, or you can store it to use later, as in previous Smackdown!s.
A stored finisher can be used to 'steal' an opponent's taunt, which'll reverse their momentum if they're doing well. If you've got one Smackdown! 'stored', it's time to hit a 'Super Clean' or 'Super Dirty' move, so it's all about knowing the right time to go for the finish."
Season Mode Information
"One thing Yuke's definitely won't say anything about - apart from promising that it's going to be loads better than last year's - is the Story mode. What we do know is that wrestler voices will be back, and once again proper WWE scriptwriters will be inventing new storylines and events.
What we don't know is how much freedom you will have. In previous games you've been pretty much rigidly held to the script the entire way through. For what it's worth, we're hoping for a feuding system where you can deliberately interefere with people's matches until they get so annoyed that they give you a title shot - y'know, like in the real WWE."
Example of the stamina system:
A screenshot of Triple H performing a knee drop is accompanied by the caption: "A quick knee to the face is fine, but repeated shots will tire out the bloke ding the knee".
A screenshot of Undertaker chokeslamming Chris Benoit is accompanied by the caption: "Whereas a move like the Chokeslam takes one big burst of stamina but does huge damage, making it quite efficient - if you can land it."
Other Random Bits of Information
Here are the Best Bits, the others are just explaining the Interview
"Pedigrees can be reversed into a back drop or catapult"
"Sledgehammer animations have been improved to look more realistic".
"More reversal animations - including countering the RKO by throwing Orton onto his back".
"25-30% more polygons-per-wrestler"
"Improved facial animations show whether wrestlers are angry, scared or just plain tired"
Just to clarify then, nothing is mentioned about 20 foot ladders in SvR 2006, but they are mentioned in the DoR 2 information on the next page, and I can't imagine that they would be included in DoR 2 and not SvR 2006.