Post by Tom Rice on Aug 23, 2004 14:43:54 GMT
Cobra Martial Arts - Article from PSM2 October Magazine:
CJ enters Cobra Martial Arts (an open plan building with floor mats, and rich red Japenese-style pagoda walls), the San Fierro gym. Each state will have its own unique gym, teaching specific skills and building unique attributes from speed, to stamina and strength. For example, the Las Venturas gym ("No, you can't see it yet," quips Jeff) is a scuzzy place where you can learn roughneck street fighting techniques. The Los Santos gym is more like a traditional boxing club where you can practice punch combos and build up stamina on the bags. The San Fierro Dojo, however, is the home of martial arts. CJ strolls up to one of the Sensei's (indicated by the usual tube of light to indicate an interaction point) and starts chatting. This is our first glimpse of the new conversation system. The Sensei asks if you'd like to train, and you tap the D-pad left to say 'no', right for 'yes'. It's basic but effective, and the mechanic is repeated throughout the game. We say 'yes'. Natch.
During a brief in-game cutscene, the Sensei demos a new finishing move - the drop heel kick - used to crush fallen foes. CJ repeats the move and - bingo - that's it. You've learnt a new attack. GTA isn't becoming a complex beat-em-up, mind. Each new attack replaces a previous skill in your repertoire, so wheras, say, you enter the gym as a boxer, you leave as a martial artist. You can even combine your styles to create your own unique fighting technique. CJ only has about three standard attacks, which flow in combos to give the illusion of variety. you can now lock onto an enemy without holding a weapon (just hold R1), and move around him as the camera tracks your movement. You press square to block, while circle and triangle unleash a different attack. CJ then trains with a further two Sensei's, learning a vicious running front kick, and a stylish roundhouse (CJ hooks his heel behind the enemy's neck like Bruce Lee)
PSM2 Magazine - October Issue
CJ enters Cobra Martial Arts (an open plan building with floor mats, and rich red Japenese-style pagoda walls), the San Fierro gym. Each state will have its own unique gym, teaching specific skills and building unique attributes from speed, to stamina and strength. For example, the Las Venturas gym ("No, you can't see it yet," quips Jeff) is a scuzzy place where you can learn roughneck street fighting techniques. The Los Santos gym is more like a traditional boxing club where you can practice punch combos and build up stamina on the bags. The San Fierro Dojo, however, is the home of martial arts. CJ strolls up to one of the Sensei's (indicated by the usual tube of light to indicate an interaction point) and starts chatting. This is our first glimpse of the new conversation system. The Sensei asks if you'd like to train, and you tap the D-pad left to say 'no', right for 'yes'. It's basic but effective, and the mechanic is repeated throughout the game. We say 'yes'. Natch.
During a brief in-game cutscene, the Sensei demos a new finishing move - the drop heel kick - used to crush fallen foes. CJ repeats the move and - bingo - that's it. You've learnt a new attack. GTA isn't becoming a complex beat-em-up, mind. Each new attack replaces a previous skill in your repertoire, so wheras, say, you enter the gym as a boxer, you leave as a martial artist. You can even combine your styles to create your own unique fighting technique. CJ only has about three standard attacks, which flow in combos to give the illusion of variety. you can now lock onto an enemy without holding a weapon (just hold R1), and move around him as the camera tracks your movement. You press square to block, while circle and triangle unleash a different attack. CJ then trains with a further two Sensei's, learning a vicious running front kick, and a stylish roundhouse (CJ hooks his heel behind the enemy's neck like Bruce Lee)
PSM2 Magazine - October Issue