Post by Tom Rice on Sept 4, 2004 12:42:13 GMT
Eyes-On the Countryside
Luckily for us, we had the opportunity to see a newer build of San Andreas a few weeks back; but up until now had been asked to keep what we saw a secret so that we could bust it out when the time was right. Believe us when we say that we really wanted to tell you about that experience too -- because based on what we saw, the countryside environments of San Andreas are just as interesting (if not more so) than the cityscapes and urban settings we've grown accustomed to.
Now one of the biggest questions that people have been asking us since the countryside was announced was how long it would take to drive across it from corner to corner. Unfortunately the answer to that question still isn't known yet; as Rockstar representatives were rather honest with us when they told us that they hadn't really timed it and still have more elements to add before they'd do so. Even still, the land area in San Andreas is huge and as an example, we witnessed our guide travel back from one of the game's several small towns to Los Santos over the span of which, seemed like nearly twenty minutes. He wasn't exactly lollygagging either -- as he used both the brand new Monster Truck vehicle, a dirty lawnmower-sounding dirt bike, and an airplane similar to that of Grand Theft Auto III to get us there. If that doesn't tell you how big the state of San Andreas really is, then get ready to be wowed when you finally play it.
Anyhow, Rockstar reps confirmed with us that there would be a dozen or so small townships scattered throughout the countryside area -- with each possessing their own unique look, theme, and citizen mentality. Unfortunately, we didn't get to experience the rural locals for ourselves in this build (it looked as though they had been added in yet), though the differences in style compared to Los Santos were immediately obvious. In the sleepy little town we visited, for example (a moderately-sized trailer park spot known as Angel Pine), there were all manner of differently structured buildings and landmarks that screamed small neighborhood.
Very reminiscent of the patchy communities I remember growing up with in the 1980s-era California cities of Lancaster and Palmdale, Angel Pine comes complete with its own mom and pop liquor store, a quaint little bakery, a single-screen theater, and a humorously-named motel known as "U-Get-In." Additionally, there were a ton of single-wide trailers on the edge of town in addition to a mix of dirt roads and pave streets that should strike an immediate chord with anyone who's ever taken a road trip and stopped for gas somewhere off the main freeway. It's pretty cool.
Powerful Visual Moments
What's more impressive, however, is the gigantic mountain that stands next to Angel Pine in the distance. Confirmed by Rockstar to be the largest single object in the history of Grand Theft Auto games, Mount Chiliad is more than half a mile tall with various roads that players can take to get to the top. For our trip upwards, though, our guide split his time between riding the aforementioned dirt bike and a little sweet quad-cycle that had a physics system almost comparable to legitimate quad racing titles.
And as we traveled upward, the mountain view further went to prove Rockstar's claim that everything in the game casts a shadow -- as the trees, rocks, and mountain itself all had a realistic effect on the areas we looked towards in relation to the position of the sun. Additionally, the draw-distance was far beyond that of the previous GTA games with a breathtaking view that allowed us to see miles in the distance (our guide even busted out a disposable camera to zoom around and get a better look), while our bike kicked up a convincing dust cloud behind us. Frankly, this whole range of visual wizardry looked pretty damned awesome.
Time For A Rural Mission
Our time on the mountain wasn't just for sightseeing, however, as our guide next took us to a safe house cabin near the landmark's peak. Once we arrived, we noticed that that cabin was occupied by a good number of armed FBI agents; and as it turns out, we had to go through them to kill a government witness. Apparently, CJ has been blackmailed into hunting this guy down as a favor to a major character that Rockstar wasn't ready to reveal yet, but needless to say, it had to be done no matter who it was that was asking. Moments later, gunfire was everywhere and CJ and FBI agents had the lead flying with reckless abandon.
After CJ had eliminated a few of the agents, the remaining group of them grabbed the witness and threw him into the back of a black sedan. From here, the mission requirement became that of a car chase, as CJ hopped on his motorcycle and followed the car down the spiraling mountain road. Once again, the impressive dust cloud kicked into high gear and there were a great number of particles and special effects as CJ fired at the car in order to get it to stop. Eventually Carl managed to stop the automobile before it could make it to safety, and after quickly disposing of the witness had to whip out his camera accessory to take a picture of the corpse as proof of his accomplishment. With the mission complete, Rockstar's reps found it the perfect time to take us back to Los Santos via the long and winding highway.
Luckily for us, we had the opportunity to see a newer build of San Andreas a few weeks back; but up until now had been asked to keep what we saw a secret so that we could bust it out when the time was right. Believe us when we say that we really wanted to tell you about that experience too -- because based on what we saw, the countryside environments of San Andreas are just as interesting (if not more so) than the cityscapes and urban settings we've grown accustomed to.
Now one of the biggest questions that people have been asking us since the countryside was announced was how long it would take to drive across it from corner to corner. Unfortunately the answer to that question still isn't known yet; as Rockstar representatives were rather honest with us when they told us that they hadn't really timed it and still have more elements to add before they'd do so. Even still, the land area in San Andreas is huge and as an example, we witnessed our guide travel back from one of the game's several small towns to Los Santos over the span of which, seemed like nearly twenty minutes. He wasn't exactly lollygagging either -- as he used both the brand new Monster Truck vehicle, a dirty lawnmower-sounding dirt bike, and an airplane similar to that of Grand Theft Auto III to get us there. If that doesn't tell you how big the state of San Andreas really is, then get ready to be wowed when you finally play it.
Anyhow, Rockstar reps confirmed with us that there would be a dozen or so small townships scattered throughout the countryside area -- with each possessing their own unique look, theme, and citizen mentality. Unfortunately, we didn't get to experience the rural locals for ourselves in this build (it looked as though they had been added in yet), though the differences in style compared to Los Santos were immediately obvious. In the sleepy little town we visited, for example (a moderately-sized trailer park spot known as Angel Pine), there were all manner of differently structured buildings and landmarks that screamed small neighborhood.
Very reminiscent of the patchy communities I remember growing up with in the 1980s-era California cities of Lancaster and Palmdale, Angel Pine comes complete with its own mom and pop liquor store, a quaint little bakery, a single-screen theater, and a humorously-named motel known as "U-Get-In." Additionally, there were a ton of single-wide trailers on the edge of town in addition to a mix of dirt roads and pave streets that should strike an immediate chord with anyone who's ever taken a road trip and stopped for gas somewhere off the main freeway. It's pretty cool.
Powerful Visual Moments
What's more impressive, however, is the gigantic mountain that stands next to Angel Pine in the distance. Confirmed by Rockstar to be the largest single object in the history of Grand Theft Auto games, Mount Chiliad is more than half a mile tall with various roads that players can take to get to the top. For our trip upwards, though, our guide split his time between riding the aforementioned dirt bike and a little sweet quad-cycle that had a physics system almost comparable to legitimate quad racing titles.
And as we traveled upward, the mountain view further went to prove Rockstar's claim that everything in the game casts a shadow -- as the trees, rocks, and mountain itself all had a realistic effect on the areas we looked towards in relation to the position of the sun. Additionally, the draw-distance was far beyond that of the previous GTA games with a breathtaking view that allowed us to see miles in the distance (our guide even busted out a disposable camera to zoom around and get a better look), while our bike kicked up a convincing dust cloud behind us. Frankly, this whole range of visual wizardry looked pretty damned awesome.
Time For A Rural Mission
Our time on the mountain wasn't just for sightseeing, however, as our guide next took us to a safe house cabin near the landmark's peak. Once we arrived, we noticed that that cabin was occupied by a good number of armed FBI agents; and as it turns out, we had to go through them to kill a government witness. Apparently, CJ has been blackmailed into hunting this guy down as a favor to a major character that Rockstar wasn't ready to reveal yet, but needless to say, it had to be done no matter who it was that was asking. Moments later, gunfire was everywhere and CJ and FBI agents had the lead flying with reckless abandon.
After CJ had eliminated a few of the agents, the remaining group of them grabbed the witness and threw him into the back of a black sedan. From here, the mission requirement became that of a car chase, as CJ hopped on his motorcycle and followed the car down the spiraling mountain road. Once again, the impressive dust cloud kicked into high gear and there were a great number of particles and special effects as CJ fired at the car in order to get it to stop. Eventually Carl managed to stop the automobile before it could make it to safety, and after quickly disposing of the witness had to whip out his camera accessory to take a picture of the corpse as proof of his accomplishment. With the mission complete, Rockstar's reps found it the perfect time to take us back to Los Santos via the long and winding highway.